AoeStats
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Arena

510167118Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 48m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Ethiopians · Bolivia
1067
+13
🇺🇸 Khmer · United States
1015
+16
🇺🇸 Spanish · United States
984
+17
🇺🇸 Romans · United States
981
+17
🇹🇷 Burgundians · Türkiye
1074
-18
🇹🇷 Mongols · Türkiye
1024
-17
🇹🇷 Magyars · Türkiye
966
-14
🇵🇪 Sicilians · Peru
963
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,634 10:44 15:36 28:40 ⛏ Fast Castle
30 1,478 10:26 14:40 32:37 ⛏ Fast Castle
28 1,366 11:16 13:56 35:07 ⛏ Fast Castle
25 1,202 9:59 33:30 — ⛏ Fast Castle
25 1,241 10:38 14:15 31:01 ⛏ Fast Castle
22 1,072 24:44 34:10 — ⚔ Towers FC
19 950 11:12 16:46 32:59 ⛏ Fast Castle
18 877 11:14 16:47 32:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,610 25,065 12,610 1,830 72,115 72,710
21,230 22,425 18,960 1,500 64,115 77,810
26,935 14,080 19,400 2,250 62,665 69,077
27,115 20,025 8,790 1,610 57,540 63,366
19,430 13,920 8,660 2,150 44,160 49,921
15,970 15,005 8,415 1,530 40,920 49,414
11,770 10,471 2,065 2,175 26,481 28,292
8,555 8,075 350 755 17,735 19,657
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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