AoeStats
← Leboeuf

Nomad

510242850Analyzed
3v3 RM · 19h ago on Sep 30, 2026· 44m 7s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1190
+13
🇺🇸 Bengalis · United States
1185
+13
🇺🇸 Spanish · United States
1164
+14
🇨🇦 Spanish · Canada
1128
-14
🇨🇦 Ethiopians · Canada
1118
-13
🇸🇪 Burmese · Sweden
1114
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,581 14:28 32:00 — ⚔ Fish Boom into M@A
34 1,502 13:54 20:13 39:47 ⛏ Fish Boom into Fire Galleys into Galleys FC
22 988 12:16 21:46 37:26 ⛏ Fish Boom FC
21 939 16:07 22:07 — ⛏ Fish Boom into Fire Galleys FC
17 744 14:46 21:23 33:50 ⛏ Fish Boom FC
16 700 13:43 20:56 34:30 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,035 15,930 6,120 1,830 36,915 39,933
14,130 8,425 6,945 1,635 31,135 34,079
8,050 10,025 7,845 100 26,020 27,645
9,950 11,169 845 1,405 23,369 30,389
10,205 8,980 2,660 850 22,695 22,925
s
4,650 7,255 1,805 1,050 14,760 14,830
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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