AoeStats
← Havax

Arabia

506577970Analyzed
2v2 RM · 19d ago on Sep 14, 2026· 53m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
1062
+16
🇲🇽 Huns · Mexico
1021
+18
🇺🇸 Armenians · United States
1073
-17
🇺🇸 Tupi · United States
1061
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 1,972 9:28 19:19 41:31 ⚔ Scout Rush
28 1,506 11:13 18:41 38:56 ⛏ Fast Castle
25 1,336 10:58 20:46 37:59
22 1,160 10:50 17:56 40:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,070 22,918 12,200 2,150 62,338 68,145
14,960 22,300 12,615 3,650 53,525 58,484
19,035 13,470 10,180 3,190 45,875 51,414
18,785 14,455 5,305 1,700 40,245 41,606
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.