AoeStats
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Arabia

510978640Analyzed
2v2 RM · 6h ago on Oct 3, 2026· 32m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Bulgarians · Poland
1103
+12
🇵🇱 Byzantines · Poland
1103
+12
🇷🇺 Japanese · Russia
1040
-13
🇦🇺 Inca · Australia
986
-11
Player eAPM Actions Feudal Castle Imperial Opening
44 1,464 12:52 19:06 — ⚔ Archer Rush
40 1,301 9:34 21:16 — ⚔ Drush into Skirms
33 1,077 10:49 23:59 — ⚔ Archer Rush
22 740 13:00 22:35 — ⚔ Champi Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,450 5,244 6,360 100 23,154 26,987
11,610 7,098 2,290 1,450 22,448 23,862
7,850 4,676 1,930 850 15,306 17,458
7,240 4,323 1,345 230 13,138 14,881
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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