AoeStats
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MegaRandom

510960911Analyzed
2v2 RM · 11h ago on Oct 3, 2026· 51m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
959
+18
🇲🇽 Spanish · Mexico
904
+19
🇦🇺 Inca · Australia
1005
-19
🇫🇷 Wu · France
978
-18
Player eAPM Actions Feudal Castle Imperial Opening
50 2,539 10:40 22:00 36:35 ⚔ Scout Rush
37 1,915 12:30 16:57 40:35 ⛏ Fast Castle
23 1,176 11:28 20:11 33:50 ⚔ Skirmisher Rush
19 970 12:58 20:03 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,490 15,046 9,305 2,315 49,156 53,160
17,345 22,235 6,775 2,550 48,905 53,659
22,615 13,495 10,860 1,500 48,470 54,466
8,790 9,530 1,240 200 19,760 22,167
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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