AoeStats
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Arena

510416059Analyzed
2v2 RM · 17h ago on Sep 30, 2026· 48m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Britons · Canada
917
+17
🇨🇦 Khmer · Canada
896
+18
🇩🇴 Sicilians · Dominican Republic
943
-18
🇩🇴 Teutons · Dominican Republic
925
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 2,149 10:20 15:42 34:26 ⛏ Fast Castle
24 1,141 10:20 13:52 25:41 ⛏ Fast Castle
22 1,070 11:42 20:43 38:48 ⚔ Archer Rush
20 970 11:30 18:53 35:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,660 15,825 13,220 2,250 53,955 73,534
16,670 19,963 13,790 1,500 51,923 62,318
19,460 13,935 11,330 2,900 47,625 53,874
18,570 18,205 6,000 2,860 45,635 53,813
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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