AoeStats
← SwordOfDoom

Arena

510411832Analyzed
2v2 RM · 20h ago on Sep 30, 2026· 34m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Britons · Canada
905
+12
🇨🇦 Khmer · Canada
883
+13
🇷🇺 Byzantines · Russia
857
-13
🇮🇪 Portuguese · Ireland
791
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 1,219 9:36 20:24 32:51 ⚔ Archer Rush
25 843 11:29 14:23 26:18 ⛏ Fast Castle
23 800 10:23 20:01 31:07 ⛏ Fast Castle
14 477 10:31 21:23 29:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,985 11,265 4,545 2,150 30,945 33,136
10,775 9,660 3,540 1,050 25,025 28,156
9,860 7,620 2,740 865 21,085 22,162
6,965 6,415 2,580 2,050 18,010 20,272
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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