AoeStats
← SwordOfDoom

Arena

509986109Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 92m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
954
+14
🇦🇷 Persians · Argentina
951
+15
🇨🇦 Bulgarians · Canada
934
-15
🇨🇦 Vietnamese · Canada
910
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 4,161 9:46 16:37 34:41 ⛏ Fast Castle
45 4,169 10:24 13:32 31:07 ⛏ Fast Castle
28 2,554 10:31 14:24 26:44 ⛏ Fast Castle
23 2,126 10:41 15:03 33:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
85,140 48,355 13,185 2,545 149,225 179,921
66,555 27,545 36,030 4,335 134,465 140,812
39,710 62,795 20,055 4,100 126,660 130,298
41,255 37,013 20,690 4,685 103,643 114,891
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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