AoeStats
← SwordOfDoom

Arena

508551972Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 62m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Khmer · Colombia
910
+17
🇦🇷 Maya · Argentina
899
+18
🇨🇦 Burgundians · Canada
952
-18
🇨🇦 Vietnamese · Canada
927
-17
Player eAPM Actions Feudal Castle Imperial Opening
34 2,145 10:08 18:46 31:17 ⚔ FC into Skirms
28 1,768 10:28 14:19 25:25 ⛏ Fast Castle
25 1,590 10:32 17:41 32:57 ⛏ Fast Castle
24 1,509 11:05 17:25 26:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,980 20,040 30,920 2,305 81,245 86,181
29,065 29,945 17,850 2,300 79,160 100,988
24,500 20,075 12,895 4,100 61,570 83,994
18,520 15,944 8,555 1,850 44,869 49,534
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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