AoeStats
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Black Forest

510761026Analyzed
4v4 RM · 13h ago on Oct 2, 2026· 70m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
836
+27
🇺🇸 Lithuanians · United States
832
+10
🇵🇹 Khmer · Portugal
831
+10
🇲🇽 Georgians · Mexico
783
+13
🇸🇪 Magyars · Sweden
724
-11
🇹🇷 Hindustanis · Türkiye
722
-11
🇹🇷 Spanish · Türkiye
698
-11
🇨🇳 Britons · China
676
-10
Player eAPM Actions Feudal Castle Imperial Opening
38 2,711 11:00 16:33 30:22 ⛏ Fast Castle
36 2,514 13:05 19:01 37:55 ⛏ Fast Castle
25 1,749 16:59 30:25 37:29 ⛏ Fast Castle
18 1,300 14:59 18:45 32:32 ⛏ Fish Boom FC
17 1,191 12:45 21:55 37:32 ⛏ Fast Castle
15 1,069 13:11 20:03 33:33 ⛏ Fast Castle
14 969 13:40 22:56 34:21 ⚔ Fish Boom into Archers
12 879 15:27 25:13 36:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,970 18,975 27,015 2,800 102,760 113,398
29,265 25,340 21,340 2,885 78,830 91,196
30,635 20,039 24,585 3,080 78,339 112,447
18,785 30,676 22,595 2,710 74,766 89,149
28,260 18,880 20,730 2,800 70,670 106,155
23,885 19,935 21,635 3,100 68,555 79,463
25,205 19,066 17,860 2,305 64,436 112,413
24,645 18,145 17,825 2,290 62,905 70,772
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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