AoeStats
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African Clearing

510582428Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 24m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Inca · Germany
1598
+17
🇸🇪 Armenians · Sweden
1558
+18
🇫🇷 Lithuanians · France
1658
-19
🇲🇽 Shu · Mexico
1578
-16
Player eAPM Actions Feudal Castle Imperial Opening
55 1,363 10:35 20:20 — ⚔ Archer Rush
40 993 12:04 17:54 — ⛏ Fast Castle
35 881 12:43 17:51 — ⛏ Fast Castle
32 800 14:11 18:26 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,325 3,469 1,850 200 9,844 10,222
4,655 3,234 1,185 225 9,299 10,026
4,950 2,831 740 200 8,721 9,810
4,050 2,689 430 200 7,369 7,133
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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