AoeStats
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Arena

510568352Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 49m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Romans · Germany
1787
+10
🇩🇪 Khmer · Germany
1717
+13
🇫🇷 Berbers · France
1691
-13
🇲🇽 Gurjaras · Mexico
1603
-10
Player eAPM Actions Feudal Castle Imperial Opening
57 2,838 10:40 14:32 30:10 ⛏ Fast Castle
43 2,137 11:18 13:58 38:51 ⛏ Fast Castle
37 1,833 10:46 14:29 31:22 ⛏ Fast Castle
36 1,790 10:48 14:34 30:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,955 34,144 19,355 850 70,304 90,435
26,710 21,210 14,150 2,815 64,885 74,053
29,925 17,248 11,080 3,285 61,538 68,305
14,730 15,765 8,830 3,190 42,515 48,937
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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