AoeStats
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African Clearing

510367431Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 43m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Britons · Belgium
1862
+10
🇧🇪 Burgundians · Belgium
1792
+13
🇫🇷 Wu · France
1518
+25
🇫🇷 Bulgarians · France
1787
-19
🇫🇷 Turks · France
1700
-15
🇫🇷 Gurjaras · France
1666
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 2,243 13:17 16:57 — ⛏ Fish Boom FC
50 2,208 11:41 21:15 — ⚔ Scout Rush
49 2,168 13:37 17:22 38:34 ⛏ Fast Castle
46 2,016 12:20 16:37 35:52 ⛏ Fast Castle
44 1,929 12:00 23:20 — ⚔ Towers into Archers
41 1,794 11:42 22:01 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,080 15,930 8,855 3,875 44,740 54,283
16,740 11,674 6,315 1,765 36,494 40,538
19,445 10,003 4,530 1,500 35,478 35,195
17,495 11,182 5,080 1,450 35,207 37,367
7,675 10,825 7,690 1,925 28,115 30,675
8,430 4,519 5,490 3,190 21,629 21,826
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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