AoeStats
← Roronoa Yolo

Nomad

510206324Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 39m 33s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Dravidians · France
1658
+8
🇵🇪 Italians · Peru
1476
+15
🇺🇸 Mongols · United States
1467
-12
🇺🇸 Koreans · United States
1459
-11
Player eAPM Actions Feudal Castle Imperial Opening
61 2,420 10:50 17:05 30:23 ⛏ Fish Boom FC
50 1,988 13:09 17:07 37:18 ⛏ Fish Boom FC
43 1,714 14:06 19:52 36:09 ⛏ Fish Boom FC
34 1,337 12:09 16:24 38:38 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,675 12,103 5,905 2,610 31,293 31,379
8,225 10,103 3,910 1,890 24,128 24,879
7,200 9,053 4,580 2,295 23,128 25,612
6,500 5,868 2,720 1,185 16,273 17,060
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.