AoeStats
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Team Islands

503695446Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 56m 49s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
1100
+16
🇬🇧 Celts · United Kingdom
1100
+16
🇮🇱 Mongols · Israel
1054
+18
🇪🇨 Japanese · Ecuador
1016
+20
🇹🇷 Vikings · Türkiye
1189
-21
🇹🇷 Khmer · Türkiye
1177
-21
🇹🇷 Japanese · Türkiye
1041
-15
🇹🇷 Saracens · Türkiye
987
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 2,582 10:31 14:33 45:46 ⛏ Fast Castle
42 2,383 11:33 14:29 36:49 ⛏ Fish Boom FC
41 2,342 10:41 22:03 37:21 ⛏ Fish Boom into Galleys into Fire Galleys FC
40 2,276 11:03 14:53 47:14 ⛏ Fish Boom FC
31 1,761 12:33 18:36 39:17 ⛏ Fish Boom FC
27 1,506 13:32 18:16 33:33 ⛏ Fish Boom FC
25 1,425 10:20 19:15 42:09 ⛏ Fish Boom FC
12 693 13:42 22:28 53:24 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
37,620 19,290 15,030 5,700 77,640 92,843
20,810 34,315 14,910 4,900 74,935 82,372
28,515 18,945 17,845 2,150 67,455 78,397
17,905 18,900 13,175 2,970 52,950 77,783
17,175 20,340 10,485 2,800 50,800 53,480
16,365 16,825 3,620 2,900 39,710 48,828
14,885 15,618 6,930 2,250 39,683 43,259
13,055 7,970 7,480 750 29,255 36,862
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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