AoeStats
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Coastal Forest

510698050Analyzed
3v3 RM · 18h ago on Oct 2, 2026· 50m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Maya · Mexico
705
+11
🇲🇽 Burgundians · Mexico
704
+11
🇲🇽 Sicilians · Mexico
669
+13
🇮🇹 Celts · Italy
751
-17
🇨🇳 Shu · China
563
-10
🇲🇽 Khmer · Mexico
482
-8
Player eAPM Actions Feudal Castle Imperial Opening
36 1,799 12:44 30:13 49:50 ⚔ Tower Rush
26 1,318 10:38 22:53 48:08 ⚔ Archer Rush
26 1,306 10:42 19:29 39:06 ⛏ Fast Castle
22 1,114 10:47 26:40 — ⚔ Scout Rush
20 1,015 10:28 20:48 42:45 ⛏ Fast Castle
7 329 13:42 24:33 41:50 ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
23,270 14,545 15,000 3,050 55,865 67,163
14,260 19,084 11,520 3,000 47,864 60,606
15,350 18,030 6,145 2,425 41,950 52,889
13,785 11,990 4,935 2,885 33,595 35,920
11,785 8,300 5,500 4,000 29,585 32,949
6,660 16,100 2,215 505 25,480 26,591
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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