AoeStats
← TWNBS_Jian Hei

Nomad

510567043Analyzed
4v4 RM · 8h ago on Oct 1, 2026· 25m 28s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Spanish · Taiwan
1621
+11
🇦🇷 Wei · Argentina
1533
+15
🇹🇼 Persians · Taiwan
1529
+15
🇹🇼 Vietnamese · Taiwan
1475
+17
🇩🇪 Vietnamese · Germany
1615
-19
🇧🇷 Dravidians · Brazil
1537
-16
🇩🇪 Khitans · Germany
1514
-15
🇩🇪 Franks · Germany
1340
-8
Player eAPM Actions Feudal Castle Imperial Opening
38 968 14:04 17:42 — ⛏ Fish Boom FC
33 834 15:19 25:07 — ⚔ Fish Boom into Scouts
30 761 16:52 — — ⚔ Fish Boom into Archers
27 697 11:47 20:37 — ⛏ Fish Boom FC
27 687 14:16 19:27 — ⛏ Fish Boom FC
26 652 14:24 18:09 — ⛏ Fish Boom FC
25 635 — — — ⛏ Fish Boom
18 469 20:37 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,925 5,845 1,645 1,400 13,815 14,077
6,050 4,398 1,180 950 12,578 12,591
5,275 5,840 375 200 11,690 12,457
5,675 4,930 805 100 11,510 10,928
3,815 4,248 200 225 8,488 9,194
2,950 3,003 235 205 6,393 6,800
2,650 1,700 50 200 4,600 5,094
1,250 2,206 50 300 3,806 3,511
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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