AoeStats
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African Clearing

510556682Analyzed
4v4 RM · 9h ago on Oct 1, 2026· 17m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1685
+11
🇨🇳 Berbers · China
1677
+11
🇨🇳 Japanese · China
1618
+14
🇨🇳 Magyars · China
1530
+18
🇹🇼 Huns · Taiwan
1655
-17
🇦🇷 Wei · Argentina
1560
-13
🇹🇼 Persians · Taiwan
1555
-13
🇹🇼 Vietnamese · Taiwan
1497
-11
Player eAPM Actions Feudal Castle Imperial Opening
49 879 13:06 — — ⛏ Fast Castle
46 817 14:29 — — ⛏ Fast Castle
39 694 11:04 — — ⚔ M@A into Archers
36 638 — — —
32 579 12:59 16:46 — ⛏ Fast Castle
32 573 10:52 — — ⚔ Scout Rush
29 520 13:21 — —
25 456 13:49 17:56 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,000 1,575 350 100 5,025 5,219
2,850 1,662 250 200 4,962 5,060
2,900 1,456 250 105 4,711 5,006
2,880 1,635 50 100 4,665 4,620
2,575 1,350 620 100 4,645 4,482
2,900 1,381 250 100 4,631 5,364
2,400 1,066 100 350 3,916 4,178
1,350 1,175 50 300 2,875 2,510
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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