AoeStats
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Black Forest

503125532Analyzed
2v2 RM · 1mo ago on Aug 30, 2026· 57m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Britons · France
534
+24
🇦🇷 Franks · Argentina
487
+25
🇫🇮 Turks · Finland
759
-26
🇭🇺 Huns · Hungary
681
-50
Player eAPM Actions Feudal Castle Imperial Opening
15 857 14:48 25:57 38:34 ⛏ Fast Castle
13 750 17:40 27:15 34:26 ⛏ Fast Castle
13 755 13:57 25:55 40:11 ⛏ Fast Castle
4 248 12:22 34:50 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,045 13,252 11,295 1,630 50,222 76,569
14,860 14,908 11,035 3,155 43,958 53,034
9,300 8,927 5,080 1,170 24,477 26,350
10,400 4,125 4,840 1,045 20,410 27,851
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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