AoeStats
← Olivenwald

MegaRandom

507303949Analyzed
3v3 RM · 13d ago on Sep 17, 2026· 85m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
475
+14
🇩🇪 Sicilians · Germany
464
+14
🇺🇸 Spanish · United States
444
+15
🇨🇱 Persians · Chile
458
-16
🇮🇹 Franks · Italy
427
-14
🇮🇹 Britons · Italy
383
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 3,636 11:46 27:12 40:01 ⛏ Fast Castle
17 1,446 12:08 21:52 33:12 ⛏ Fish Boom FC
13 1,126 11:37 25:19 37:58 ⛏ Fish Boom FC
9 812 14:46 24:42 39:19 ⛏ Fish Boom FC
8 697 10:30 24:07 34:50 ⛏ Fish Boom FC
4 340 12:42 23:39 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,915 48,660 12,665 5,400 99,640 102,477
30,085 39,145 17,570 4,290 91,090 102,830
30,890 21,300 22,655 4,225 79,070 90,718
31,015 17,580 16,030 1,675 66,300 75,518
11,835 17,610 13,915 3,530 46,890 59,397
8,355 5,480 2,270 200 16,305 19,887
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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