AoeStats
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Arena

510873106Analyzed
2v2 RM · 9h ago on Oct 2, 2026· 69m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bulgarians · Türkiye
1124
+14
🇹🇷 Khmer · Türkiye
1089
+16
🇦🇷 Teutons · Argentina
1079
-15
🇦🇷 Bohemians · Argentina
1077
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 2,440 12:03 16:04 41:10 ⛏ Fast Castle
26 1,777 10:23 14:59 29:12 ⛏ Fast Castle
26 1,761 10:38 13:56 40:42 ⛏ Fast Castle
21 1,452 9:48 15:05 60:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,635 15,126 29,780 2,445 81,986 95,756
23,615 25,245 21,055 3,685 73,600 75,450
26,345 26,200 16,830 1,955 71,330 93,746
18,855 16,565 8,650 4,755 48,825 55,754
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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