AoeStats
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Arena

510867416Analyzed
2v2 RM · 9h ago on Oct 2, 2026· 48m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1241
+11
🇵🇪 Bengalis · Peru
1167
+13
🇹🇷 Malay · Türkiye
1137
-13
🇹🇷 Khmer · Türkiye
1100
-11
Player eAPM Actions Feudal Castle Imperial Opening
46 2,241 7:36 14:48 40:10 ⛏ Fast Castle
35 1,728 10:37 14:55 28:22 ⛏ Fast Castle
26 1,245 11:43 15:07 30:52 ⛏ Fast Castle
22 1,082 10:17 13:38 39:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,060 17,950 20,070 2,450 70,530 83,372
17,815 16,070 9,680 1,075 44,640 50,072
23,070 8,165 10,895 1,500 43,630 45,638
8,750 9,581 7,790 680 26,801 34,449
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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