AoeStats
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Black Forest

510861506Analyzed
2v2 RM · 9h ago on Oct 2, 2026· 39m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bulgarians · Spain
1246
+11
🇪🇸 Byzantines · Spain
1111
+17
🇹🇷 Persians · Türkiye
1152
-15
🇹🇷 Khmer · Türkiye
1113
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 1,694 10:57 21:02 36:08
33 1,287 12:18 16:29 32:29 ⛏ Fast Castle
25 981 14:21 17:43 36:23 ⛏ Fast Castle
22 868 13:32 18:36 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,015 10,107 6,895 1,640 33,657 39,968
13,650 12,485 4,260 1,725 32,120 36,202
10,730 7,005 3,680 1,800 23,215 26,243
7,975 5,991 3,380 1,660 19,006 23,935
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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