AoeStats
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Arena

510857660Analyzed
2v2 RM · 10h ago on Oct 2, 2026· 26m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bulgarians · Türkiye
1135
+17
🇹🇷 Khmer · Türkiye
1095
+18
🇨🇳 Inca · China
1153
-18
🇨🇴 Khmer · Colombia
1138
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 1,157 9:47 14:13 — ⛏ Fast Castle
41 1,084 11:55 15:48 — ⛏ Fast Castle
25 667 10:10 13:47 — ⛏ Fast Castle
24 619 10:03 13:03 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,785 4,720 1,050 110 12,665 14,310
6,365 4,340 1,110 200 12,015 14,021
5,315 3,395 1,800 515 11,025 13,307
5,575 2,450 1,620 750 10,395 11,389
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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