AoeStats
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Fortress

509208378Analyzed
2v2 RM · 7d ago on Sep 25, 2026· 26m 21s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
1168
+14
🇦🇷 Malay · Argentina
1155
+14
🇹🇷 Khmer · Türkiye
1152
-15
🇹🇷 Goths · Türkiye
1083
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 872 6:52 10:11 — ⛏ Fast Castle
29 762 8:38 11:18 — ⛏ Fast Castle
27 713 6:52 12:29 — ⛏ Fast Castle
20 539 7:26 12:25 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,415 7,005 2,330 200 15,950 16,578
8,780 3,470 2,430 200 14,880 15,536
5,450 2,175 2,350 225 10,200 12,548
5,975 1,710 1,600 0 9,285 9,650
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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