AoeStats
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Fortress

509205532Analyzed
2v2 RM · 7d ago on Sep 25, 2026· 21m 44s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
1138
+14
🇹🇷 Goths · Türkiye
1066
+17
🇨🇿 Spanish · Czechia
1094
-16
🇨🇿 Romans · Czechia
1081
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 497 8:11 11:34 — ⛏ Fast Castle
18 395 7:37 11:51 — ⛏ Fast Castle
17 378 7:00 13:57 — ⛏ Fast Castle
15 327 7:49 14:02 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,580 4,085 1,600 205 10,470 11,365
5,625 2,085 2,420 0 10,130 11,116
5,750 2,310 1,435 110 9,605 10,527
3,900 3,765 1,110 0 8,775 11,049
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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