AoeStats
← B!G SPARKY

Fortress

509202314Analyzed
2v2 RM · 7d ago on Sep 25, 2026· 23m 8s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
1123
+15
🇹🇷 Goths · Türkiye
1047
+19
🇨🇿 Spanish · Czechia
1111
-17
🇨🇿 Romans · Czechia
1098
-17
Player eAPM Actions Feudal Castle Imperial Opening
34 794 8:26 11:19 — ⛏ Fast Castle
22 510 6:57 13:30 — ⛏ Fast Castle
19 436 7:19 12:06 — ⛏ Fast Castle
17 399 8:06 14:07 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,275 2,575 2,710 0 11,560 13,435
5,130 4,200 1,200 610 11,140 13,745
6,425 2,150 1,600 100 10,275 11,809
5,500 3,015 950 315 9,780 11,834
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.