AoeStats
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Arena

509194045Analyzed
2v2 RM · 7d ago on Sep 25, 2026· 55m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
1086
+17
🇩🇪 Britons · Germany
1065
+18
🇹🇷 Bulgarians · Türkiye
1142
-19
🇹🇷 Khmer · Türkiye
1063
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 1,908 12:28 16:16 32:46 ⛏ Fast Castle
29 1,627 11:12 14:34 37:11 ⛏ Fast Castle
27 1,521 11:21 15:24 42:29 ⛏ Fast Castle
26 1,450 10:58 18:03 35:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,570 21,595 10,875 1,355 66,395 79,827
28,795 18,670 16,015 2,800 66,280 74,341
17,300 22,470 13,705 3,355 56,830 73,027
23,125 17,591 10,275 2,460 53,451 58,418
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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