AoeStats
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Arena

509356929Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 40m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Burmese · France
875
+39
🇦🇷 Byzantines · Argentina
840
+18
🇭🇰 Saracens · Hong Kong SAR China
1036
-24
🇭🇰 Teutons · Hong Kong SAR China
739
-11
Player eAPM Actions Feudal Castle Imperial Opening
31 1,237 11:04 14:49 29:46 ⛏ Fast Castle
30 1,212 10:23 14:14 30:02 ⛏ Fast Castle
13 529 11:00 19:59 35:03 ⛏ Fast Castle
11 452 12:21 23:19 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,545 18,945 7,945 5,250 59,685 69,747
19,115 12,325 11,760 2,250 45,450 55,587
15,685 8,190 9,580 1,400 34,855 39,461
10,840 4,440 3,990 1,500 20,770 25,910
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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