AoeStats
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Black Forest

509350593Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 44m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Bohemians · Hong Kong SAR China
1026
+10
🇭🇰 Gurjaras · Hong Kong SAR China
715
+24
🇺🇸 Turks · United States
885
-17
🇨🇳 Vietnamese · China
884
-17
Player eAPM Actions Feudal Castle Imperial Opening
42 1,895 13:11 16:51 31:36 ⛏ Fast Castle
40 1,782 11:49 16:11 29:05 ⛏ Fish Boom FC
29 1,294 11:41 19:56 34:55 ⛏ Fast Castle
10 462 14:41 20:44 32:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,055 23,129 14,865 1,750 71,799 89,738
15,190 27,438 23,405 2,150 68,183 81,275
17,660 18,311 5,435 530 41,936 59,135
10,735 10,451 7,545 2,415 31,146 40,036
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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