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Lombardia

509438735Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 82m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bohemians · Türkiye
941
+15
🇩🇪 Byzantines · Germany
928
+16
🇹🇷 Poles · Türkiye
921
+16
🇹🇷 Persians · Türkiye
920
+16
🇫🇷 Saracens · France
955
-16
🇪🇸 Lithuanians · Spain
942
-17
🇨🇳 Khmer · China
920
-16
🇺🇸 Wei · United States
884
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 2,735 10:15 20:31 34:25 ⚔ Scout Rush
26 2,157 10:57 17:21 31:43 ⛏ Fast Castle
24 2,018 10:52 15:08 31:56 ⛏ Fast Castle
24 2,010 11:44 17:45 28:53 ⛏ Fast Castle
23 1,888 12:05 23:11 37:39
19 1,544 13:03 18:41 34:59 ⛏ Fast Castle
13 1,059 12:32 22:44 30:57 ⛏ Fast Castle
11 919 13:49 22:46 33:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
82,080 27,823 30,205 4,220 144,328 161,447
15,400 69,238 49,370 5,035 139,043 155,307
68,250 12,951 39,615 3,955 124,771 148,943
62,720 19,445 36,140 3,095 121,400 153,358
45,380 36,990 22,590 4,470 109,430 117,573
47,725 43,072 15,030 3,545 109,372 113,873
32,195 18,160 22,085 3,235 75,675 98,846
25,775 9,250 25,795 3,005 63,825 94,786
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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