AoeStats
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Arabia

503193757Analyzed
2v2 RM · 1mo ago on Aug 30, 2026· 53m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Teutons · India
831
+13
🇮🇳 Britons · India
823
+13
🇧🇩 Franks · Bangladesh
768
-28
🇧🇩 Maya · Bangladesh
768
-28
Player eAPM Actions Feudal Castle Imperial Opening
42 2,227 12:39 24:23 42:50 ⚔ Scout Rush
24 1,286 9:31 16:54 46:05 ⛏ Fast Castle
16 869 10:28 19:59 40:36 ⛏ Fast Castle
11 606 13:14 19:53 — ⚔ Skirms FC

Resources

Player Food Wood Gold Stone Spent Collected
16,435 18,125 12,115 2,900 49,575 54,333
18,260 11,453 10,090 2,900 42,703 46,965
16,705 9,330 8,660 1,805 36,500 47,298
12,455 11,275 4,820 1,080 29,630 45,635
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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