AoeStats
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Black Forest

510714894Analyzed
3v3 RM · 17h ago on Oct 2, 2026· 33m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Celts · China
723
+12
🇮🇳 Vietnamese · India
722
+12
🇹🇷 Turks · Türkiye
657
+13
🇫🇷 Vietnamese · France
630
-13
🇮🇹 Italians · Italy
621
-12
🇷🇴 Aztecs · Romania
618
-12
Player eAPM Actions Feudal Castle Imperial Opening
18 617 10:35 17:42 33:04 ⛏ Fast Castle
16 540 12:19 20:14 — ⛏ Fast Castle
14 462 14:36 21:26 — ⛏ Fast Castle
12 401 16:25 28:10 — ⛏ Fast Castle
9 297 12:21 25:09 — ⛏ Fast Castle
8 259 17:59 27:59 — ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
9,000 6,901 2,295 1,500 19,696 22,838
7,945 8,775 1,090 1,425 19,235 21,517
6,305 5,820 1,635 965 14,725 16,468
6,950 4,675 2,025 850 14,500 18,601
5,930 5,547 720 725 12,922 15,334
5,125 3,419 1,140 660 10,344 11,843
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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