AoeStats
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Arena

510623262Analyzed
2v2 RM · 8h ago on Oct 1, 2026· 43m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Vietnamese · Portugal
812
+22
🇵🇹 Persians · Portugal
737
+14
🇨🇦 Cumans · Canada
732
-14
🇨🇴 Shu · Colombia
692
-12
Player eAPM Actions Feudal Castle Imperial Opening
59 2,558 10:41 22:22 39:20 ⚔ Drush into Archers
16 696 11:44 18:37 41:49 ⛏ Fast Castle
15 636 10:17 16:29 34:28 ⛏ Fast Castle
6 253 12:35 18:48 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,920 12,340 5,720 1,600 34,580 35,255
13,690 13,695 5,135 1,000 33,520 38,540
13,410 8,935 9,140 1,500 32,985 35,854
4,025 2,165 300 100 6,590 8,268
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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