AoeStats
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Arabia

510411907Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 88m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Teutons · Peru
745
+15
🇵🇪 Spanish · Peru
739
+14
🇧🇷 Spanish · Brazil
726
-15
🇨🇴 Shu · Colombia
706
-14
Player eAPM Actions Feudal Castle Imperial Opening
71 6,245 11:35 25:36 41:11 ⚔ M@A into Skirms
36 3,180 9:50 30:55 65:46 ⚔ Scouts into Archers
17 1,507 13:28 21:41 38:14 ⛏ Fast Castle
0 10 — — —

Resources

Player Food Wood Gold Stone Spent Collected
31,380 24,235 28,050 3,175 86,840 111,248
39,595 25,400 14,865 3,880 83,740 87,645
33,990 19,600 9,775 7,825 71,190 114,693
100 25 0 0 125 50
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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