AoeStats
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Arena

510404419Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 68m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
756
+16
🇺🇸 Bohemians · United States
756
+16
🇲🇽 Vietnamese · Mexico
785
-18
🇨🇴 Shu · Colombia
720
-14
Player eAPM Actions Feudal Castle Imperial Opening
65 4,422 11:58 21:12 31:18 ⚔ M@A FC
24 1,642 11:43 20:30 29:58 ⛏ Fast Castle
20 1,349 11:07 16:35 26:42 ⛏ Fast Castle
16 1,121 12:43 18:37 34:59 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
36,525 27,975 18,440 1,610 84,550 95,082
32,115 32,335 14,110 4,005 82,565 113,307
27,800 29,370 14,785 4,565 76,520 109,293
15,460 21,925 12,025 3,590 53,000 62,743
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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