Arabia
510375601Analyzed1v1 RM
·
1d ago on Sep 30, 2026·
59m 43s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
isarco25girasoles's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 645,968 analysed 1v1 players on Arabia.
isarco25girasoles
B
Feudal Age
13:20
vs 9:49
btm 3%
Castle Age
24:16
vs 21:49
btm 20%
Imperial Age
34:04
vs 38:58
top 10%
eAPM
53
vs 38
top 23%
First military
13:02
vs 10:33
btm 23%
▼
Slow Feudal Age at 13:20 — slower than 97% of analysed players on Arabia
▼
Slow Castle Age at 24:16 — slower than 80% of analysed players on Arabia
▲
Fast Imperial Age at 34:04 — faster than 90% of analysed players on Arabia
▲
High eAPM (53) — top quarter of analysed players
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 30s across the first 24:16
E=mc²
B
Feudal Age
12:25
vs 9:49
btm 6%
Castle Age
16:52
vs 21:49
top 6%
Imperial Age
29:19
vs 38:58
top 1%
eAPM
19
vs 38
btm 11%
First military
29:01
vs 10:33
btm 0%
▼
Slow Feudal Age at 12:25 — slower than 94% of analysed players on Arabia
▲
Fast Castle Age at 16:52 — faster than 94% of analysed players on Arabia
▲
Fast Imperial Age at 29:19 — faster than 99% of analysed players on Arabia
▼
Low eAPM (19) — busier hands win idle time back
▼
Loom after the Feudal click (17:40) — usually safest before it
▼
First military only at 29:01 (Armored Elephant) — later than 100% of analysed players on Arabia