AoeStats
← 🅡🅐🅨🅖🅞🅝

Four Lakes

508079917Analyzed
1v1 RM · 10d ago on Sep 20, 2026· 42m 16s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Khmer · Chile
687
+17
🇩🇰 Cumans · Denmark
706
-39

Win probability

🅡🅐🅨🅖🅞🅝's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 54,990 analysed 1v1 players on Four Lakes.
spincheira B
Feudal Age 10:11 vs 10:51
top 28%
Castle Age 19:57 vs 20:09
top 48%
Imperial Age 35:04 vs 36:23
top 39%
eAPM 13 vs 32
btm 6%
First military 22:36 vs 12:45
btm 4%
▲ Fast Feudal Age at 10:11 — faster than 72% of analysed players on Four Lakes
▼ Low eAPM (13) — busier hands win idle time back
▼ First military only at 22:36 (Battle Elephant) — later than 96% of analysed players on Four Lakes
▲ Town centers almost never idle — 4s across the first 19:57
🅡🅐🅨🅖🅞🅝 D
Feudal Age 11:15 vs 10:51
btm 38%
Castle Age 24:49 vs 20:09
btm 11%
Imperial Age 39:34 vs 36:23
btm 27%
eAPM 17 vs 32
btm 14%
First military 16:55 vs 12:45
btm 20%
▼ Slow Castle Age at 24:49 — slower than 89% of analysed players on Four Lakes
▼ Low eAPM (17) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▼ Town centers idle 9:09 of the first 24:49 — keep villagers queued
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