Four Lakes
508079917Analyzed1v1 RM
·
10d ago on Sep 20, 2026·
42m 16s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
🅡🅐🅨🅖🅞🅝's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
spincheira
B
Feudal Age
10:11
vs 10:51
top 28%
Castle Age
19:57
vs 20:09
top 48%
Imperial Age
35:04
vs 36:23
top 39%
eAPM
13
vs 32
btm 6%
First military
22:36
vs 12:45
btm 4%
▲
Fast Feudal Age at 10:11 — faster than 72% of analysed players on Four Lakes
▼
Low eAPM (13) — busier hands win idle time back
▼
First military only at 22:36 (Battle Elephant) — later than 96% of analysed players on Four Lakes
▲
Town centers almost never idle — 4s across the first 19:57
🅡🅐🅨🅖🅞🅝
D
Feudal Age
11:15
vs 10:51
btm 38%
Castle Age
24:49
vs 20:09
btm 11%
Imperial Age
39:34
vs 36:23
btm 27%
eAPM
17
vs 32
btm 14%
First military
16:55
vs 12:45
btm 20%
▼
Slow Castle Age at 24:49 — slower than 89% of analysed players on Four Lakes
▼
Low eAPM (17) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 9:09 of the first 24:49 — keep villagers queued