AoeStats
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Pilgrims

510057973Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 87m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Saracens · United Kingdom
1362
+20
🇩🇪 Vikings · Germany
1362
+20
🇨🇳 Koreans · China
1330
+21
🇹🇼 Byzantines · Taiwan
1501
-22
🇻🇳 Wu · Vietnam
1442
-20
🇻🇳 Vikings · Vietnam
1420
-19
Player eAPM Actions Feudal Castle Imperial Opening
48 4,164 10:43 16:28 34:09 ⛏ Fish Boom FC
43 3,767 9:14 22:08 41:26 ⛏ Fish Boom FC
34 2,958 10:03 16:00 51:47 ⛏ Fish Boom FC
31 2,718 8:30 30:23 40:46 ⛏ Fast Castle
31 2,730 11:14 17:04 36:18 ⛏ Fish Boom FC
20 1,741 9:51 21:03 33:00 ⚔ Fish Boom into Galleys FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
39,085 55,705 17,785 9,060 121,635 127,633
39,245 34,280 19,070 6,600 99,195 108,802
37,470 44,560 14,525 2,630 99,185 103,275
46,970 35,539 8,805 3,560 94,874 98,457
30,320 33,761 20,145 2,060 86,286 88,983
12,100 41,040 17,975 725 71,840 84,853
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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