AoeStats
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Arena

510364107Analyzed
2v2 RM · 14h ago on Sep 30, 2026· 34m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
1452
+15
🇺🇸 Mongols · United States
1412
+16
🇩🇪 Portuguese · Germany
1465
-18
🇦🇷 Wei · Argentina
1372
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 1,568 10:27 14:32 25:43 ⛏ Fast Castle
37 1,268 9:47 13:00 27:35 ⛏ Fast Castle
31 1,048 9:35 13:09 28:27 ⛏ Fast Castle
27 935 10:24 14:48 30:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,120 11,000 8,050 1,620 44,790 48,814
18,015 10,145 9,930 2,285 40,375 43,136
14,820 10,045 6,310 1,600 32,775 37,219
6,775 7,865 4,840 750 20,230 23,614
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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