AoeStats
← jgmolina20

Arabia

510423312Analyzed
3v3 RM · 14h ago on Sep 30, 2026· 40m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Cumans · United States
897
+20
🇨🇴 Goths · Colombia
876
+21
🇨🇴 Persians · Colombia
816
+23
🇷🇺 Mongols · Russia
1026
-22
🇨🇴 Koreans · Colombia
1000
-74
🇨🇱 Ethiopians · Chile
938
-20
Player eAPM Actions Feudal Castle Imperial Opening
42 1,720 10:21 15:00 — ⛏ Fast Castle
36 1,468 10:38 26:11 —
24 985 11:03 40:25 —
24 988 12:35 27:48 — ⚔ Scout Rush
9 355 13:02 — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
22,035 9,006 7,705 1,400 40,146 42,354
9,440 9,381 4,605 200 23,626 25,290
9,440 5,015 2,440 125 17,020 17,252
7,355 4,560 2,325 750 14,990 15,764
2,430 1,831 50 275 4,586 5,637
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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