AoeStats
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Baltic

510420833Analyzed
3v3 RM · 9h ago on Sep 30, 2026· 21m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Cumans · United States
888
+9
🇨🇴 Goths · Colombia
866
+10
🇨🇴 Persians · Colombia
804
+12
🇮🇪 Portuguese · Ireland
754
-11
720
-10
🇵🇪 Turks · Peru
720
-10
Player eAPM Actions Feudal Castle Imperial Opening
41 867 10:28 — — ⛏ Fish Boom into Fire Galleys into Galleys
33 698 11:08 — —
26 556 11:13 — — ⚔ Fish Boom into Scouts
22 469 12:19 — —
12 264 13:36 — — ⛏ Fish Boom into Fire Galleys
11 227 11:38 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
2,600 3,705 275 535 7,115 9,866
2,770 3,344 805 0 6,919 7,790
3,625 2,336 510 0 6,471 7,408
3,625 2,320 250 0 6,195 8,260
1,850 3,770 270 0 5,890 9,048
3,160 2,225 420 0 5,805 7,086
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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