AoeStats
← jgmolina20

Black Forest

510414840Analyzed
3v3 RM · 15h ago on Sep 30, 2026· 55m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
891
+15
🇧🇷 Franks · Brazil
884
+15
🇦🇷 Koreans · Argentina
883
+15
🇺🇸 Cumans · United States
904
-16
🇨🇴 Goths · Colombia
882
-16
🇨🇴 Persians · Colombia
817
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 2,133 12:42 27:42 41:38
30 1,661 10:28 19:40 — ⚔ Fish Boom into Scouts
24 1,326 11:27 20:58 36:14 ⛏ Fast Castle
18 1,020 14:04 23:38 46:19 ⛏ Fast Castle
16 907 10:05 19:58 26:25 ◆ FC into Fast Imp
12 665 13:01 17:39 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,345 13,203 20,900 2,235 62,683 76,760
31,310 15,763 11,790 1,600 60,463 61,493
14,900 25,155 14,225 3,525 57,805 60,162
16,035 17,946 8,645 2,910 45,536 52,376
18,090 12,487 12,805 1,600 44,982 46,657
3,100 2,270 200 1,500 7,070 6,916
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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