AoeStats
← jgmolina20

Yucatan

510408779Analyzed
2v2 RM · 13h ago on Sep 30, 2026· 32m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Cumans · United States
875
+15
🇨🇴 Persians · Colombia
781
+18
🇷🇺 Byzantines · Russia
857
-17
🇬🇪 Georgians · Georgia
836
-26
Player eAPM Actions Feudal Castle Imperial Opening
30 956 11:18 25:37 —
27 875 10:17 29:25 — ⚔ Scout Rush
26 822 11:08 25:47 —
15 472 15:42 — —

Resources

Player Food Wood Gold Stone Spent Collected
6,525 5,458 2,140 100 14,223 16,182
6,085 2,885 0 100 9,070 9,247
5,260 2,929 400 100 8,689 11,704
4,365 2,609 250 455 7,679 8,321
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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