AoeStats
← jgmolina20

Baltic

510299409Analyzed
2v2 RM · 4h ago on Sep 30, 2026· 48m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Maya · France
846
+13
🇫🇷 Franks · France
830
+14
🇨🇴 Vikings · Colombia
809
-15
🇦🇺 Hindustanis · Australia
752
-17
Player eAPM Actions Feudal Castle Imperial Opening
27 1,298 12:06 21:03 43:09 ⛏ Fish Boom into Fire Galleys FC
24 1,163 11:20 18:33 35:48 ⛏ Fish Boom into Galleys FC
16 759 9:52 14:54 32:06 ⛏ Fast Castle
7 357 11:33 16:37 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,665 16,250 12,770 1,700 53,385 70,793
16,530 17,822 8,855 1,515 44,722 53,626
9,395 16,178 7,630 2,140 35,343 38,125
4,350 3,632 250 335 8,567 9,615
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.