AoeStats
← jgmolina20

MegaRandom

510201595Analyzed
3v3 RM · 18h ago on Sep 29, 2026· 45m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
900
+15
🇺🇸 Ethiopians · United States
897
+15
🇪🇸 Huns · Spain
870
+16
🇺🇸 Spanish · United States
917
-43
🇺🇸 Persians · United States
908
-16
🇨🇴 Khmer · Colombia
822
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,684 10:23 25:54 — ⚔ Fish Boom into Scouts
30 1,359 10:34 21:41 37:24 ⚔ Fish Boom into Archers
23 1,023 10:48 17:25 — ⛏ Fish Boom FC
23 1,030 11:15 21:04 33:59 ⛏ Fish Boom FC
19 844 11:04 24:18 — ⚔ Fish Boom into Fire Galleys into Scouts
7 299 13:56 — —

Resources

Player Food Wood Gold Stone Spent Collected
14,045 12,428 7,660 1,600 35,733 42,976
10,635 13,255 8,390 2,350 34,630 39,452
9,825 11,835 4,700 245 26,605 27,262
6,345 6,140 2,325 1,100 15,910 16,861
6,965 5,354 2,375 1,100 15,794 18,859
3,310 2,305 50 250 5,915 7,344
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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