AoeStats
← jgmolina20

Arabia

510184301Analyzed
2v2 RM · 23h ago on Sep 29, 2026· 72m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
1003
+11
🇺🇸 Mongols · United States
876
+17
🇺🇸 Cumans · United States
942
-16
🇨🇴 Magyars · Colombia
849
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 2,785 10:19 25:10 42:04
33 2,397 11:06 20:26 56:56 ⚔ Scout Rush
31 2,234 10:13 26:13 60:05 ⚔ Scout Rush
21 1,518 9:15 18:45 46:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,505 35,516 18,130 4,230 103,381 109,659
29,805 20,927 11,540 1,150 63,422 70,116
22,480 17,759 11,330 1,600 53,169 54,450
18,360 16,640 13,555 2,900 51,455 53,482
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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