AoeStats
← jgmolina20

Lombardia

509998951Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 64m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
941
+12
922
+14
🇿🇦 Huns · South Africa
863
-13
🇨🇴 Persians · Colombia
862
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 2,785 13:00 17:14 29:00 ⛏ Fast Castle
27 1,739 11:14 21:55 48:49 ⚔ Scout Rush
25 1,620 10:57 14:47 31:48 ⛏ Fast Castle
19 1,250 9:49 20:02 34:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,725 37,535 30,715 5,375 90,350 118,735
28,605 21,540 19,525 2,250 71,920 87,623
20,165 15,140 9,845 1,600 46,750 50,125
17,560 11,015 13,835 2,760 45,170 50,147
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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