AoeStats
← 活在故事里的骑士

Arena

510239117Analyzed
4v4 RM · 7h ago on Sep 30, 2026· 41m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1221
+9
1127
+13
🇨🇳 Vikings · China
1126
+13
🇨🇳 Franks · China
1007
+19
🇨🇦 Britons · Canada
1072
-14
🇪🇨 Turks · Ecuador
1068
-14
🇺🇸 Spanish · United States
1043
-13
🇺🇸 Bohemians · United States
1043
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,564 11:31 17:13 28:37 ⛏ Fast Castle
34 1,421 10:47 15:08 38:51 ⛏ Fast Castle
29 1,235 11:06 15:22 27:48 ⛏ Fast Castle
25 1,050 11:20 15:18 — ⛏ Fast Castle
22 935 12:01 17:02 — ⛏ Fast Castle
19 799 10:39 15:34 41:08 ⛏ Fast Castle
18 766 12:10 17:33 22:00 ◆ FC into Fast Imp
14 603 12:52 16:34 32:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,980 13,930 15,995 1,600 55,505 59,339
14,800 16,620 9,805 2,250 43,475 51,048
15,040 12,800 5,655 1,445 34,940 41,408
9,310 15,865 4,505 2,150 31,830 33,043
12,500 9,570 6,855 200 29,125 34,064
11,590 12,006 3,320 1,460 28,376 28,390
13,295 7,800 4,725 1,700 27,520 39,031
5,535 4,115 685 1,065 11,400 11,849
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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