AoeStats
← Moctezama

African Clearing

510743081Analyzed
4v4 RM · 18h ago on Oct 2, 2026· 43m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burmese · China
1651
+12
🇨🇳 Franks · China
1631
+13
🇨🇳 Wu · China
1594
+14
🇨🇳 Celts · China
1469
+20
🇻🇳 Vietnamese · Vietnam
1596
-16
🇹🇼 Sicilians · Taiwan
1585
-16
🇬🇧 Maya · United Kingdom
1559
-15
🇲🇽 Berbers · Mexico
1478
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 1,999 14:09 17:57 41:00 ⛏ Fish Boom FC
43 1,895 13:37 17:24 — ⛏ Fast Castle
40 1,756 32:32 37:23 — ⛏ Fast Castle
39 1,692 11:51 22:49 38:57 ⚔ Archer Rush
34 1,471 12:55 26:04 — ⛏ Fast Castle
28 1,246 12:58 36:43 — ⚔ M@A into Archers
23 1,020 12:40 17:44 — ⛏ Fast Castle
20 893 14:51 28:50 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,100 14,102 6,535 1,050 37,787 42,288
17,000 9,665 9,145 315 36,125 37,512
8,485 6,227 1,230 1,580 17,522 17,587
5,875 5,884 2,155 2,015 15,929 17,250
5,600 6,015 1,615 2,000 15,230 14,739
5,225 4,726 4,165 0 14,116 14,527
3,450 1,303 250 1,300 6,303 5,775
3,630 1,633 490 225 5,978 6,883
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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